Winner's Dev Notes
Code, games, and the craft of building better software
Home
About
Tags
Categories
Archives
Search
Contact Me
Programming Languages
Category
2020
06-07
Lua Coroutine Cooperative Multitasking: Schedulers and Async I/O
05-26
Lua Debug Library Reflection: getinfo, Locals, Hooks and Sandboxing
05-17
Lua Coroutines: create, resume, yield, States and Iterators
05-15
Lua Garbage Collection: Weak Tables, Caches, Finalizers and Control
05-10
Lua Environments Explained: _G, _ENV, Dynamic Globals and Modules
04-27
Shuffle a Lua Array with Fisher-Yates: In-Place and Copy Variants
04-24
Object-Oriented Lua: Classes, self, Inheritance and Private State
04-24
Lua Metatables and Metamethods: __index, Operators and Proxies
04-23
Lua import vs require: Standard Module Loading and Framework Helpers
04-23
python Pillow Pencil Sketch: Grayscale, Invert, Blur and Color Dodge
1
2
3
4