Winner's Dev Notes
Code, games, and the craft of building better software
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Lua
Tag
2020
04-14
Lua Closures: Lexical Scope, Captured Variables and Higher-Order Functions
04-13
Lua Control Structures: if, while, repeat, for, break and goto
04-13
Lua Local Variables and Scope: Blocks, Shadowing and Lifetime
04-12
Lua File I/O: io.open, read, write, Streams and System Commands
04-10
Lua Functions: Parameters, Multiple Returns, Varargs and Tail Calls
04-10
Lua Tables: Creation, Indexing, Arrays, Iteration and Copying
04-08
Lua Strings: Literals, Concatenation, Bytes and UTF-8
04-06
Lua Numbers: Integers, Floats, Arithmetic, Randomness and Precision
04-01
Getting Started with Lua: Scripts, Syntax, Values, Functions and Tables
03-27
Lua Shallow vs Deep Copy: Cycles, Shared References and Metatables
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