Winner's Dev Notes
Code, games, and the craft of building better software
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Lua
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2020
06-28
Calling C from Lua: Functions, Registration, and Modules
06-26
Lua C API Overview: State, Stack, Calls, Errors and Memory
06-08
Cocos2d-x Lua Keyboard Events: Press, Release and Listener Cleanup
06-07
Lua Coroutine Cooperative Multitasking: Schedulers and Async I/O
05-26
Lua Debug Library Reflection: getinfo, Locals, Hooks and Sandboxing
05-17
Lua Coroutines: create, resume, yield, States and Iterators
05-15
Lua Garbage Collection: Weak Tables, Caches, Finalizers and Control
05-10
Lua Environments Explained: _G, _ENV, Dynamic Globals and Modules
04-27
Shuffle a Lua Array with Fisher-Yates: In-Place and Copy Variants
04-24
Object-Oriented Lua: Classes, self, Inheritance and Private State
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